Paralaks: Pabidaan ralatan

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Tidak ada ringkasan suntingan
Tidak ada ringkasan suntingan
 
The motion parallax is exploited also in [[wiggle stereoscopy]], computer graphics which provide depth cues through viewpoint-shifting animation rather than through binocular vision.
 
==Weapon sights==
Parallax affects [[sight (device)|sighting devices]] of [[ranged weapon]]s in many ways. On sights fitted on [[small arms]] and [[Bow and arrow|bows]], etc., the perpendicular distance between the sight and the weapon's launch axis (e.g. the [[bore axis]] of a gun)—generally referred to as "''sight height''"—can induce significant aiming errors when shooting at close range, particularly when shooting at small targets.<ref>{{cite web|url=http://www.dexadine.com/bexhelp/bexhelp23.htm|title=Ballistic Explorer Help|website=www.dexadine.com|url-status=live|archive-url=https://web.archive.org/web/20110928025148/http://www.dexadine.com/bexhelp/bexhelp23.htm|archive-date=2011-09-28}}</ref> This parallax error is compensated for (when needed) via calculations that also take in other variables such as [[bullet drop]], [[windage]], and the distance at which the target is expected to be.<ref>{{cite web|url=http://www.crossbowmen.com/index.htm.trajectory.html|title=Crossbows / Arrows & Bolts / Trajectory / Trajectories.|website=www.crossbowmen.com|url-status=live|archive-url=https://web.archive.org/web/20110708205657/http://www.crossbowmen.com/index.htm.trajectory.html|archive-date=2011-07-08}}</ref>
 
==Catatan Batis==
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