Paralaks: Pabidaan ralatan

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tidak ada ringkasan suntingan
Tidak ada ringkasan suntingan
Tidak ada ringkasan suntingan
The motion parallax is exploited also in [[wiggle stereoscopy]], computer graphics which provide depth cues through viewpoint-shifting animation rather than through binocular vision.
==Weapon sights==
Parallax affects [[sight (device)|sighting devices]] of [[ranged weapon]]s in many ways. On sights fitted on [[small arms]] and [[Bow and arrow|bows]], etc., the perpendicular distance between the sight and the weapon's launch axis (e.g. the [[bore axis]] of a gun)—generally referred to as "''sight height''"—can induce significant aiming errors when shooting at close range, particularly when shooting at small targets.<ref>{{cite web|url=|title=Ballistic Explorer Help||url-status=live|archive-url=|archive-date=2011-09-28}}</ref> This parallax error is compensated for (when needed) via calculations that also take in other variables such as [[bullet drop]], [[windage]], and the distance at which the target is expected to be.<ref>{{cite web|url=|title=Crossbows / Arrows & Bolts / Trajectory / Trajectories.||url-status=live|archive-url=|archive-date=2011-07-08}}</ref>
==Catatan Batis==